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But it's an important part of Doom's power fantasy – not just to beat all the enemies, but to completely own a space, the way you never could as, say, a vulnerable SAS soldier in Call of Duty 4: Modern Warfare's All Ghillied Up.ĭoom Eternal promises to spread this exploration upwards, combining the existing double jump with a Rage-style dash that can be activated mid-flight, as well as a grappling hook and swing points straight out of Prince of Persia.
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I've spent many more hours searching in the quiet of abandoned UAC bases than I have fighting the finest battles the FPS genre has to offer. In my case, this codification of secrets has led to an obsession with Doom exploration that, at times, has been to the detriment of my own enjoyment. It's not a sign that id has lost the plot, however – rather that the studio has a stronger sense of self now than it has in many years. While 2K's president is busy telling the world that we're only one console generation away from games that "truly look like live-action," Doom Eternal is almost perverse in its rejection of naturalism. It's as if id is taking every available opportunity to remind you that you're not on Mars, actually – that this is all just a game. They scream with text like 'DASH REFILL' and '1UP' – the kind of literal design you might expect from light-gun shooters in the arcades. More garish still are the new icons hovering in the world. The jump pads that were once restricted to facilities of the Union Aerospace Corporation, where they might feasibly have been used in industry, are now used liberally in level design. Corked potions litter the surface of Mars, filled with a health-giving blue liquid, while destructible walls are marked with luminescent cracks – like the egg in the famous Alien poster. Weapons no longer lie on the ground waiting to be picked up but spin in mid-air, sheathed in an acid green coating.
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Perhaps it's because of Quake Champions that id Software has made in the interim, but the killing fields of Doom Eternal's campaign look like multiplayer maps.